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In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine. In this activity, learners get a chance to design, build, and test an automated hand-stamping machine by borrowing concepts from existing designs and modifying them to fit their needs. They'll gain experience using gears and pulleys to explore concepts such as mechanical advantage, changing from rotary to linear motion, and altering timing in a machine. [Activity is publicly available through a web crawler capture on Archive.org.]
- 5 to 10 minutes
- 30 to 45 minutes
- Over $20 per group of students
- Ages 8 - 18
- Activity
- English
Quick Guide
Materials List (per group of students)
- Gears (with motored drive pack)
- Tape
- Sample hand-stampers
- Examples of mechanisms
- Stamps (mounted to end pieces)
- Stamp pads
Subjects
-
Engineering and Technology
-
Engineering
- Mechanical Engineering
-
Technology
- Manufacturing
-
Engineering
-
Physical Sciences
-
Motion and Forces
- Machines
- Momentum and Velocity
- Rotation Motion
-
Motion and Forces
-
The Nature of Technology
-
The Design Process
- Research and Development
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Audience
To use this activity, learners need to:
- see
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
Access Rights:
- Free access
By:
Rights:
Funding Sources:
- The Gordon Foundation
- Institute of Museum and Library Services