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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the often frustrating aspects of computer programming.
- 5 to 10 minutes
- 45 to 60 minutes
- 1 cent - $1 per group of students
- Ages 6 - 18
- Activity, Demonstration, Lesson/Lesson Plan, Simulation
- English, French, Italian, Portuguese
Quick Guide
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
-
Engineering
- Computer Engineering
- Transportation Engineering
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Technology
- Information and Communication
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Computing
-
Mathematics
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Geometry
- Plane Geometry
- Representation
-
Geometry
Informal Categories
- Computers
Audience
To use this activity, learners need to:
- see
- read
- hear
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Foreign language versions of this resource:
- Italian: Italian Language Version
- French: French Language Version
- : Greek Language Version
- : Portugese (Brazil) Language Version
- Polish: Polish Language Version
- Hungarian: Hungarian Language Version
- Serbian: Serbo-Croatian Language Version
Components that are part of this resource:
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
- Bell, Tim ; Witten, Ian ; Fellows, Mike ; Adams, Robyn ; McKenzie, Jane
Rights:
- Creative Commons: Non-commercial No Derivatives (by-nc-nd), Computer Science Unplugged, 2005
Funding Sources:
- Brian Mason Scientific and Technical Trust
- Google Inc.