User login


Whatta Web


Source Institutions

    4-H

Add to listGo to activity
Whatta Web

In this activity, learners play a game to simulate the food chain. Learners take on the role of a plant or animal and use yarn to "connect" to something in the wild that represents a predator or prey. This process continues until the group creates a large web or food chain. Next, learners are presented with new conditions (i.e. cold weather) that affect the food chain.

Quick Guide


Preparation Time:
10 to 30 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
$1 - $5 per group of students

Age Range:
Ages 6 - 11

Resource Types:
Activity, Game, Lesson/Lesson Plan, Simulation

Language:
English

Materials List (per group of students)


  • 2 laminated cards of each item in the food chain list
  • Pieces of 12" yarn
  • Large paper & marker or chalkboard & chalk

Subjects


  • Life Sciences
    • Diversity of Life
      • Plants
      • Animals
    • Ecology
      • Ecosystems
      • Populations
      • Human Impact

Informal Categories


  • Animals
  • Games
  • Nature and Environment

Audience


To use this activity, learners need to:

  • see
  • read
  • be mobile
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Involves hands-on or lab activities

Other


Includes alignment to state and/or national standards

This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • All Rights Reserved, Board of Regents of the University of Wisconsin System, ©2001

Share


User Lists


This resource is part of these lists: