Programming Languages: Marching Orders


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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures. Through these exercises, learners will experience some of the often frustrating aspects of computer programming.

Quick Guide


Preparation Time:
5 to 10 minutes

Learning Time:
45 to 60 minutes

Estimated Materials Cost:
1 cent - $1 per group of students

Age Range:
Ages 6 - 18

Resource Types:
Activity, Demonstration, Lesson/Lesson Plan, Simulation

Language:
English, French, Italian, Portuguese

Materials List (per group of students)


Subjects


  • Engineering and Technology
    • Computing
      • Computer Science
    • Engineering
      • Computer Engineering
      • Transportation Engineering
    • Technology
      • Information and Communication
  • Mathematics
    • Geometry
      • Plane Geometry
    • Representation

Informal Categories


  • Computers

Audience


To use this activity, learners need to:

  • see
  • read
  • hear
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Involves hands-on or lab activities

Other


Foreign language versions of this resource:

Components that are part of this resource:

Includes alignment to state and/or national standards:

This resource is part of:

Access Rights:

  • Free access

By:

  • Bell, Tim ; Witten, Ian ; Fellows, Mike ; Adams, Robyn ; McKenzie, Jane

Rights:

Funding Sources:

  • Brian Mason Scientific and Technical Trust
  • Google Inc.