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The Carbon Cycle: Carbon Tracker


Source Institutions

    NOAA

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The Carbon Cycle: Carbon Tracker

In this activity, learners play NOAA's Carbon Tracker game and discover ways to keep track of carbon dioxide and other greenhouse gases in the world. This game will help learners better understand how the uptake and release of greenhouse gases affect oceans, the atmosphere, ecosystems, the land, plants, and animals on Earth. This game can be played by groups of learners or an individual learner. The resource contains a CarbonTracker Poster that identifies key words and important information related to greenhouse gases and climate change.

Quick Guide


Preparation Time:
5 to 10 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
free

Age Range:
Ages 11 - 18

Resource Types:
Activity, Game, Lesson/Lesson Plan

Language:
English

Materials List (per group of students)


  • Carbon Tracker poster (page 3 of PDF)
  • Playboard (page 9 of PDF)
  • Game questions (pages 5-7 of PDF)
  • Footprint symbols (page 11 of PDF)
  • Scissors
  • Bowl-sized container to hold questions

Subjects


  • Earth and Space Science
    • Earth Processes
      • Volcanoes and Plate Tectonics
      • Geochemical Cycles
      • Weather and Climate
    • Earth Structure
      • Rocks and Minerals
      • Atmosphere
      • Biosphere
    • Earth's History
      • Geologic Time
      • Ecology
  • Engineering and Technology
    • Technology
      • Energy and Power
      • Transportation
      • Manufacturing
  • Life Sciences
    • Cells
      • Chemistry of Life
    • Diversity of Life
      • Plants
      • Animals
    • Ecology
      • Ecosystems
      • Energy Flow and Chemical Cycles
      • Human Impact
  • Physical Sciences
    • Heat and Thermodynamics
    • Energy
      • Energy and Power
    • Chemistry
      • Oxidation-Reduction Reactions
      • Chemistry of Life
    • States of Matter
      • Gases
    • Structure and Properties of Matter
      • Elements and Periodic Table
  • The Nature of Science
    • Science and Society
      • Risks and Benefits
      • Public Policy
  • The Nature of Technology
    • Technology and Society
      • Impacts of Technology
      • Technology and the Environment

Informal Categories


  • Animals
  • Games
  • Nature and Environment

Audience


To use this activity, learners need to:

  • see
  • see color
  • read
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Uses STEM to solve real-world problems
  • Involves hands-on or lab activities

Other


Components that are part of this resource:

Includes alignment to state and/or national standards

This resource is part of:

Access Rights:

  • Free access

By:

  • Meier, Beverly L.

Rights:

  • All Rights Reserved, NOAA,

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