Sumo


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In this version of a Sumo wrestling bout, players use mathematical skills to move their opponent's counter beyond the track and "out of the ring." Learners reveal playing cards and the player with the large value card pushes their counter a number of spaces equal to the difference between the two card values multiplied by the lower of the two card values. Learners can also explore what happens when a zero card is added to the mix.

Quick Guide


Preparation Time:
5 to 10 minutes

Learning Time:
5 to 10 minutes

Estimated Materials Cost:
1 cent - $1 per group of students

Age Range:
Ages 6 - 11

Resource Types:
Activity, Game

Language:
English

Materials List (per group of students)


  • Game board (linear track seventeen spaces long)
  • Counters
  • 2 sets of card (numbers 1-6)
  • Scratch paper and pencil (optional)

Subjects


  • Mathematics
    • Algebra
    • Number and Operations
      • Multiples and Factors
      • Operations
    • Reasoning and Proof
  • The Nature of Technology
    • The Design Process
      • Problem Solving

Informal Categories


  • Games
  • Sports and Exercise

Audience


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves hands-on or lab activities

Other


Components that are part of this resource:

Access Rights:

  • Free access

By:

Rights:

  • All rights reserved, University of Cambridge, 2007