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Wind Power: Creating a Wind Generator

Source Institutions

    New York Hall of Science

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Wind Power: Creating a Wind Generator

This lesson challenges groups of learners to design and construct a wind generator with the most electrical output. The lesson focuses on the engineering design process and how it is used to identify a question (solve a problem), develop a design or change a design, test that design, observe and collect data, analyze that data, and finally, form a conclusion that can inform another round of design. In this activity, learners attempt to maximize the voltage obtained from a wind-driven turbine by conducting several experimental designs. [Activity is publicly available through a web crawler capture on Activity write-up only, images are unavailable.]

Quick Guide

Preparation Time:
1 to 2 hours

Learning Time:
2 to 4 hours

Estimated Materials Cost:
$10 - $20 per group of students

Age Range:
Ages 11 - 14

Resource Types:
Activity, Experiment/Lab Activity, Lesson/Lesson Plan


Materials List (per group of students)

  • Wide mouth straws
  • Clay
  • Skewers
  • Toy motor/generator
  • Rubber band or electric tape
  • Wires
  • Voltmeter
  • Index cards
  • Scotch tape
  • Scissors
  • Masking tape
  • Pencil
  • Two rulers
  • Hairdryer with heat settings
  • Goggles
  • Test tube with cork
  • Ice
  • Hot plate
  • Beakers
  • Plastic Wrap


  • Earth and Space Science
    • Earth Processes
      • Weather and Climate
  • Engineering and Technology
    • Engineering
      • Civil Engineering
      • Electrical Engineering
      • Environmental Engineering
      • Mechanical Engineering
    • Technology
      • Energy and Power
  • Mathematics
    • Algebra
      • Equations and Inequalities
    • Data Analysis and Probability
      • Data Analysis
      • Data Collection
      • Data Representation
  • Physical Sciences
    • Heat and Thermodynamics
      • Heat and Temperature
    • Electricity and Magnetism
      • Electric Charges and Currents
      • Electromagnetic Fields
      • Electric Motors
    • Energy
      • Energy and Power
      • Work and Machines
    • States of Matter
      • Gases
    • Structure and Properties of Matter
      • Mass and Weight
      • Volume and Density
  • The Nature of Science
    • Science and Society
      • Risks and Benefits
    • The Scientific Process
      • Conducting Investigations
      • Gathering Data
      • Formulating Explanations
      • Communicating Results
  • The Nature of Technology
    • Technology and Society
      • Impacts of Technology
      • Technology and the Environment
    • The Design Process
      • Research and Development
      • Invention and Innovation
      • Problem Solving
      • Troubleshooting and Maintenance

Informal Categories

  • Nature and Environment


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Involves hands-on or lab activities


Access Rights:

  • Free access


  • Lutz, Demetrius

Source Collection:

  • Teachers TryScience


  • All Rights Reserved, Teachers TryScience, ©2012


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