Arduino Blink Challenge


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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board. They connect the hardware, program the code, test their system, adapt it for variations in blinking times, evaluate their results, and share observations.

Quick Guide


Preparation Time:
5 to 10 minutes

Learning Time:
1 to 2 hours

Estimated Materials Cost:
Over $20 per group of students

Age Range:
Ages 11 - 18

Resource Types:
Activity, Lesson/Lesson Plan

Language:
English

Materials List (per group of students)


Subjects


  • Engineering and Technology
    • Computing
      • Computer Science
      • Information Systems
      • Information Technology
    • Engineering
      • Computer Engineering
      • Electrical Engineering
    • Technology
      • Information and Communication
  • Physical Sciences
    • Electricity and Magnetism
      • Electric Charges and Currents
      • Electric Circuits
    • Energy
      • Energy and Power
  • The Nature of Science
    • The Scientific Process
      • Conducting Investigations
      • Gathering Data
      • Formulating Explanations
      • Communicating Results
  • The Nature of Technology
    • Technology and Society
      • Impacts of Technology
    • The Design Process
      • Research and Development
      • Invention and Innovation
      • Problem Solving
      • Troubleshooting and Maintenance

Informal Categories


  • Computers
  • Electronics

Audience


To use this activity, learners need to:

  • see
  • read
  • use keyboard
  • use mouse
  • touch

Learning styles supported:

  • Involves teamwork and communication skills
  • Involves hands-on or lab activities

Other


Components that are part of this resource:

Includes alignment to state and/or national standards:

This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • All rights reserved, IEEE,