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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their instructions are taken literally. This activity will simulate how computers follow instructions very precisely, which can be frustrating at times. This activity also helps learners understand instruction set size (large complex vs. small efficient).
- Under 5 minutes
- 10 to 30 minutes
- $1 - $5 per group of students
- Ages 6 - 18
- Activity, Lesson/Lesson Plan, Simulation
- English
Quick Guide
Materials List (per group of students)
- Small collection of blocks or similar objects
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
- Information Systems
- Information Technology
-
Engineering
- Computer Engineering
-
Technology
- Information and Communication
-
Computing
-
Life Sciences
- Heredity and Genetics
Informal Categories
- Computers
- Toys
Audience
To use this activity, learners need to:
- see
- hear
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
- Nelson, Richard ; Clutterbuck, Jason ; Höhna, Sebastian ; Marks, Stefan ; Siringoringo, Wilson
Rights:
- Creative Commons: Non-commercial No Derivatives (by-nc-nd), Computer Science Unplugged, 2008
Funding Sources:
- Brian Mason Scientific and Technical Trust
- Google Inc.