Showing results 1 to 12 of 12
Guess My NumberAdd to list Details
In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.
Programming Languages: Harold the RobotAdd to list Details
In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their
Social Fireflies: Pico "Firefly" CommunicationAdd to list Details
Make two firefly lanterns, then program them to blink to one another and change colors.
Passion for Pixels
In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
Overnight Painting Machine: Pico Cricket ActivityAdd to list Details
This activity requires a Pico Cricket (tiny computer).
Program a Friend
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
Find My CardAdd to list Details
In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w
In this activity, learners make their own encrypted code to pass along secret messages using a printable cipher wheel.
The Turing Test: Conversations with ComputersAdd to list Details
This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.
Pico Cricket (Tiny Computer) Activity IdeasAdd to list Details
This is a web page that helps informal educators brainstorm on how to use a Pico Cricket (tiny computer) in an informal activity.
Artificial Intelligence: The Intelligent Piece of PaperAdd to list Details
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ