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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interruption in movement through the resource. Learners model a network by cooperatively passing objects to their correct destinations. They devise algorithms to efficiently route objects to their destinations; they also learn ways to design a network to minimize deadlock. The activity includes the main activity and several extensions to explore how to design an efficient network. Background information is also included.
- 10 to 30 minutes
- 45 to 60 minutes
- 1 cent - $1 per student
- Ages 8 - 14
- Activity, Lesson/Lesson Plan
- English
Quick Guide
Materials List (per student)
- 3 Name tags or other labels
- Permanent marker
- 2 Oranges (other objects like baseballs, tennis balls, other fruits will also work)
- Space for learners to sit in a network
Subjects
-
Engineering and Technology
-
Technology
- Information and Communication
-
Technology
- Mathematics
-
The Nature of Technology
-
The Design Process
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Computers
Audience
To use this activity, learners need to:
- see
- read
- be mobile
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
Funding Source:
- Google, Inc.