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In this activity (on page 2 of PDF), learners mix oil and water. Then, they add soap and observe what changes! The activity demonstrates how oil and water don't mix, except when soap is added.

1 cent - $1 per student Ages 4 - 11 Under 5 minutes
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In this activity (on page 2), pairs of learners create an imaginary crime scene. One person leaves the room while the other person moves a few things around.

free Ages 6 - adult 5 to 10 minutes
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

$1 - $5 per student Ages 6 - 18 5 to 10 minutes
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this activity (on page 2) about fingerprint analysis, learners use graphite from a pencil and scotch tape to capture their fingerprints.

$1 - $5 per group Ages 4 - 14 5 to 10 minutes
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this activity, children and adults work together to explore their relationship with technology and examine ways to make sustainable media consumption choices.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

free Ages 4 - 14 5 to 10 minutes
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Learners create an Incan counting device called a quipu (pronounced kee-poo).

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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Extract your DNA from your very own cells! First, learners swish salt water in their mouth to collect cheek cells and spit the water into a glass.

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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In this activity about human interface design issues, learners help the Oompa-Loompas of a great chocolate factory solve different problems.

free Ages 8 - 18 1 to 2 hours
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Learners work in groups to build model cars from paper parts. First, each learner builds cars individually and the group times themselves.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners will imagine the challenges and opportunities of asteroid mining.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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Computers are often used to put lists into some sort of order—for example, names into alphabetical order, appointments or e-mail by date, or items in numerical order.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity (page 2 of PDF), learners play with a lens and a piece of paper to focus an image on the paper. Learners look at different things, and see how the lenses affect the image.

1 cent - $1 per student Ages 4 - 11 5 to 10 minutes
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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MarsBound! is an engineering simulation activity in which learners use realistic techniques to plan a mission to Mars.

free Ages 8 - 18 2 to 4 hours
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In this activity, learners design a scientific exploration mission to a planet or moon of their choice.

1 cent - $1 per group Ages 11 - adult 1 to 2 hours
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In this activity, leaners explore building techniques by recreating the story of The Three Little Pigs.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes