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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground. Learners act both as computer routers, figuring out with each other how to effectively get data to the place it's being sent, and as the actual data, because the learners travel various edges of a network to get to their destination or "home" point. Learners use geometry skills to determine the most efficient routes in the network.
- Under 5 minutes
- 10 to 30 minutes
- 1 cent - $1 per group of students
- Ages 8 - 14
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- playground with painted game courts or other paved surface (a four square court is an ideal network)
- chalk
- small ball or other object to toss
- blank stickers
- markers
Subjects
-
Engineering and Technology
-
Computing
- Computer Science
- Information Systems
- Information Technology
-
Technology
- Information and Communication
-
Computing
-
Mathematics
-
Geometry
- Plane Geometry
- Representation
-
Geometry
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
Informal Categories
- Games
- Outdoor Activity
- Physical Activity
Audience
To use this activity, learners need to:
- see
- read
- be mobile
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, Exploratorium, 2010
Funding Sources:
- National Science Foundation
- Gordon and Betty Moore Foundation