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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

1 cent - $1 per group Ages 11 - 18 10 to 30 minutes
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

free Ages 4 - adult 10 to 30 minutes
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In this design challenge activity, learners explore the concept of biomimicry by using a natural organism's special features to design a new human object.

free Ages 8 - adult 10 to 30 minutes
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners use simple materials and basic tools to construct a special toy to explore pendulums. As the head of the toy bobs one way, the eyeballs bob the other way.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.

$5 - $10 per group Ages 8 - 18 10 to 30 minutes
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In this activity, learners make their own Sun tracker to explore how ancient civilizations around the world studied the Sun.

$1 - $5 per student Ages 6 - adult 10 to 30 minutes
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In this activity, learners imagine what the world might look like if we could build an elevator to space!

1 cent - $1 per student Ages 4 - adult 10 to 30 minutes