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Spin Art
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Make your own spin art device using an old record player! Notice patterns and effects the spinning movement has on your work. When finished, post your work to the Spin Art Gallery!

Words in Motion, Motion in Words
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In this art activity (page seven of the pdf), learners will use their creativity to make a "motion collage." Each student will be encouraged to draw a picture of something that moves to be a part of t

Floating Head Cup
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In this activity, learners watch a figure "magically" float up through the air.

Magnets on the Move
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In this activity, learners investigate the behavior of magnets. Learners create a "wonder wand" with a magnet so they can move a skater around.

Spinning Blackboard
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Create beautiful spirals by drawing a straight line. This sounds crazy, but you can with a turntable (a record player or lazy susan), paper, and pen.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Cup Draw (Low Tech)
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

Kinetic Sculpture
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In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.

Graph Dance
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

Design a Microexpression Zoetrope
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In this engineering design challenge, learners animate a facial expression and make a machine (zoetrope) that plays the animation back.

Chirping Bird
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In this activity, learners build a cuica or chirping bird using straw, string, and a bottle cap. Use this activity to explore the interplay of motion and sound.

Micro Automata
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In this activity, learners build small animated toys that move.

Cranking Bird
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

Make a Mobile!
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In this activity, learners make mobiles to explore the concepts of balance, counterbalance, weight, and counterweight.

Go Fly a Kite
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

Bearings for Your Whirligig
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Experiment with friction and make bearings for a whirligig! This activity is a nice introduction to friction and bearings and demonstrates why bearings are useful for spinning.

Lever Cowboy
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Crazy About Kites
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Woodpecker
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In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.