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Learners set up books with rubber bands stretched between the books. When two identical books are stretched apart and released, they move back toward each other an equal distance.

1 cent - $1 per group Ages 11 - 14 30 to 45 minutes
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In this activity, learners use simple tools to build a bookshelf with a built-in bookend.

$5 - $10 per student Ages 11 - 18 1 to 2 hours
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Learners examine what happens when a tube spins in two directions at once. They push on a cardboard tube causing it to spin along its length while at the same time turning from end-to-end.

1 cent - $1 per student Ages 11 - 14 10 to 30 minutes
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In this activity, learners create their own obstacle course based on Bernoulli's Principle and try to get a floating ball from the start of their course to the finish line.

$5 - $10 per group Ages 6 - 18 30 to 45 minutes
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.

$5 - $10 per group Ages 6 - 18 30 to 45 minutes
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Learners drop two different masses of play dough and observe how long it takes them to hit the ground.

$1 - $5 per student Ages 11 - 14 30 to 45 minutes
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Learners observe projectile motion by launching wooden balls off of a table top. They set up a rubber-band launcher so that each ball experiences a consistent amount of force.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners design, build, test and redesign a display tower that will meet a specific set of criteria and constraints.

$10 - $20 per group Ages 8 - 18 2 to 4 hours
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours