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The Stroop Effect
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In this activity, learners experiment with the Stroop Effect by challenging themselves and others to try and read a list of colors as quickly and accurately as possible, with a twist.

Ambiguous Cube
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In this activity, learners construct a three-dimensional ambiguous cube to explore visual illusions and how our brains interpret or misinterpret information.

Taste Match Game
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.

Finger Reading
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In this activity (10th activity on the page) about the sense of touch, learners make Braille letters out of cork or cardboard and map pins.

CD Spinner
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In this activity, learners create a simple “top” from a CD, marble and bottle cap, and use it as a spinning platform for a variety of illusion-generating patterns.

Shape Up!
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In this activity (25th on the page) about learning and memory, learners explore a training method that animal trainers employ called "shaping." Working in pairs, learners will attempt to "shape" each