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Breaking Beams
Learners investigate stress and strain by designing, building, and testing beams made from polymer clay.

Pop Can "Hero Engine"
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In this activity, learners build water-propelled engines from soft drink cans.

Elevator Engineering
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In this activity, learners will use household items to design and build an elevator that will carry 2 passengers to a height of 16 inches...or higher!

Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Mating Game
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.
Shadow Puppets
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If you have lights, cardboard, scissors, and some brass fasteners, you can make shadow puppets! Create a story-telling and design challenge for your learners with this simple and creative activity.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.

Which Parachute
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In this activity, learners will engineer three different parachutes to test how well each one works.

Parachute Parade
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In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Leaning Tower of Pasta
Learners build structures from spaghetti and marshmallows to determine which structures are able to handle the greatest load.

Super Spinners
Learners build at least two different spinners (tops) to investigate how mass distribution, size, and shape affect the length of time the spinner spins.

DIY Pasta Rover
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In this activity, learners design and build a NASA rover using raw pasta and candy with a limited imaginary budget.
Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Micro Automata
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In this activity, learners build small animated toys that move.