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Engineering For Earthquakes
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In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.

Grab and Go
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In this engineering activity, learners design and build a mechanical arm to lift a small item.

Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.

Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

The Awesome Game Race
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In this engineering activity, learners design their own board games.

Mating Game
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Linkages
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Roller Coasters
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In this design challenge, learners will create their own roller coaster using household objects for the track and a marble or small ball as their cart.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Exploring the Solar System: Asteroid Mining
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In this activity, learners will imagine the challenges and opportunities of asteroid mining.