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Pop Can "Hero Engine"
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In this activity, learners build water-propelled engines from soft drink cans.

Build a Better Roof
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In this activity, learners will engineer a roof using simple materials to protect a construction paper person from a rainstorm.

Elevator Engineering
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In this activity, learners will use household items to design and build an elevator that will carry 2 passengers to a height of 16 inches...or higher!

Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Sticky Structures
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In this engineering/design/arts and crafts activity, learners design and build "platforms" or "bridges" that can hold weight, and test which glue makes the strongest structure.

Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Paper Cup Stool
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In this activity, learners will explore how and why weight distribution works.
Shadow Puppets
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If you have lights, cardboard, scissors, and some brass fasteners, you can make shadow puppets! Create a story-telling and design challenge for your learners with this simple and creative activity.

Make and Fly a Helicopter
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Learners follow the template to build and fly a paper helicopter.

Roller Coasters
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In this activity learners will build roller coasters and test them using small balls or marbles.

Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Which Parachute
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In this activity, learners will engineer three different parachutes to test how well each one works.

Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Brick Drop Challenge
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In this design challenge, leaners attempt to build a strong structure out of LEGO® bricks that can withstand a 4-foot drop.

Micro Automata
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In this activity, learners build small animated toys that move.
Stranded
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What's a more compelling problem to solve than being stranded on a deserted island?

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Build An Aqueduct
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In this activity, learners use the design thinking process to design and build their own aqueduct, or water bridge.