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Engineering For Earthquakes
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In this design challenge, learners will engineer a structure and see if it can survive an earthquake they create.

Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Crank It Up
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In this engineering activity, learners explore simple machines and then build cardboard automata using cams.

Cardboard Sculptures
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Learners explore the endless possibilities of cardboard engineering in this open-ended STEAM activity. Practice being creative by building structures with no glue, only cardboard and scissors.

Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Linkages
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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Crazy About Kites
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In this activity, learners build a kite out of paper, change it, and try to make it fly even better. With their new knowledge of kite making, students can then go on to create their own kite designs.

Flower Engineers
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This activity (on pages 24-29) combines science and art to introduce learners to how different animal pollinators spread pollen from one plant to another, and how certain shapes, colors, and smells of