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Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Mating Game
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In this game (on pages 14-21), learners explore how each human being inherits genetic traits such as eye color.

Lego Man Jump
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In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.

Hail Storm House
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In this activity, learners construct hail-proof houses using recycled materials to discuss storm readiness and safety.

DNA From an Onion
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In this genetics activity, learners extract DNA from an onion, using detergent solution, a food processor, and rubbing alcohol. They will also discuss genetic engineering of plants.
Shadow Puppets
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If you have lights, cardboard, scissors, and some brass fasteners, you can make shadow puppets! Create a story-telling and design challenge for your learners with this simple and creative activity.

Balancing Sculptures
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In this activity, learners will use a variety of household and/or natural objects to design a sculpture that balances from a single point.

Bird Feeder Challenge
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In this activity, learners are challenged to build a bird feeder using recycled materials from home and are encouraged to problem solve during the extensions.
Happy City
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Make a model city happier with LEDs, circuits, motors, and batteries! Groups can think, discuss, design, and build what would make a community happy. Kids can work as part of a team or on their own.

Which Parachute
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In this activity, learners will engineer three different parachutes to test how well each one works.

Parachute Parade
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In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Dripping Wet or Dry as a Bone?
Learners investigate the concept of humidity by using a dry and wet sponge as a model. They determine a model for 100% humidity, a sponge saturated with water.

Physics Tug of War
Learners set up books with rubber bands stretched between the books. When two identical books are stretched apart and released, they move back toward each other an equal distance.

How Far?
To learn how friction affects motion, learners build a measurement tool from a rubber band and other simple materials.

Hovercraft Racers!
Learners build a simple hovercraft using air from a balloon to levitate a craft made from a compact disc (CD).

Action-Reaction Rocket!
Learners construct a rocket from a balloon propelled along a guide string.

Density Rainbow and the Great Viscosity Race
Learners conduct two activities to investigate two properties of liquids: density and viscosity. In a clear container, learners stack 7 different liquids which will layer according to their density.

Leaning Tower of Pasta
Learners build structures from spaghetti and marshmallows to determine which structures are able to handle the greatest load.