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These three short activities challenge groups to fit objects through paper and index cards: "Slots" presents the challenge for one learner to figure out which objects fit through a hole cut by another

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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Learners display their findings after a study of surface area and volume. They build a mobile to show a commercially available box and a constructed cubical box of the same volume.

1 cent - $1 per student Ages 11 - 14 1 to 2 hours
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.

1 cent - $1 per student Ages 11 - 14 2 to 4 hours
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Learners examine the manufacturing process while they make picture frames from cereal boxes.

1 cent - $1 per student Ages 11 - 14 45 to 60 minutes
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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Learners investigate how drag affects the falling rate of objects.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes