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The Boxes Go Mobile
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Learners display their findings after a study of surface area and volume. They build a mobile to show a commercially available box and a constructed cubical box of the same volume.
A Place in Space
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Learners construct and use a "real" 3D coordinate system out of balsa wood and foam core. They will then be able to locate coordinates in space.
Wet Pennies
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Learners initially test to see how many drops of liquid (water, rubbing alcohol, and vegetable oil) can fit on a penny.
How Fast Can a Carrot Rot?
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Learners design their own experiment to determine conditions that either help or hinder the decomposition of carrots by soil microbes.
Sliding and Stuttering
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Learners use a spring scale to drag an object such as a ceramic coffee cup along a table top or the floor.
Does Your Chewing Gum Lose Its Flavor?
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Each learner chews a piece of gum until it loses its flavor, and then leaves the gum to dry for several days.
Map That Habitat
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Historically, sea floor mapping (bathymetry) was done by soundings.
Hot Cans and Cold Cans
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Learners apply their knowledge of heat transfer to design two cans - one that will retain heat and one that will cool down quickly.
New Boxes from Old
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Learners determine the surface area and volume of two identical boxes, and then figure out the dimensions of a cubical box with the same volume.
Energetic Musical Instruments
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Learners design and create musical instruments from common objects; their challenge is to create an instrument that can make three different tones.
What Trickles Down?
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Learners design their own experiment to explore the permeability of different materials such as soil, sand, gravel, and marbles.
Grab and Go
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In this engineering activity, learners design and build a mechanical arm to lift a small item.
Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
Critical Load
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In this activity, learners explore the concepts of structural engineering and how to measure the critical load, or the maximum weight a structure can bear.
Sail Away
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In this activity, learners explore watercraft engineering and sailing.
Waterproof that Roof!
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In this activity, learners explore how engineers have improved roofing designs and materials in order to protect the contents of buildings.
Toxic Popcorn Design Challenge
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.
Keep-a-Cube
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In this activity, challenge learners to keep an ice cube from completely melting in 30 minutes. Learners engineer a box or wrap to prevent an ice cube from melting.
Tall Tower Challenge
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In this activity, learners explore the design of tall structures such as skyscrapers and telecommunication towers.
Sort It Out!
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In this activity, learners explore how engineers have developed sorting systems which integrate into manufacturing and packaging processes. Learners explore how coins are made.