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Straining Out the Dirt
Learners take on the role of environmental engineers as they design water filters.

Oil Spill Cleanup
This hands-on experiment will provide learners with an understanding of the issues that surround environmental cleanup.

Oil Spill Solutions
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In this activity, learners explore how environmental engineers might approach solving the problem of an oil spill.

Engineer a Dam
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In this activity, learners explore the function and engineering of dams and how dams have many uses and solve many problems in the world.

Map That Habitat
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Historically, sea floor mapping (bathymetry) was done by soundings.
Simple Submarine
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Using simple, inexpensive items, learners build and test submarine models.

Low-Tech Water Filter for High-Impact Clean
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In this activity, learners consider the water features they might enjoy at a community park--a pond, brook, water playground (or "sprayground"), or pool--and what happens to the water over time.

Deep Sea Diver
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In this ocean engineering activity, learners explore buoyancy and water displacement. Then, learners design models of deep sea divers that are neutrally buoyant.

Filtration Investigation
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In this activity, learners explore how engineering has developed various means to remove impurities from water.

Exploring the Solar System: Stomp Rockets
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In "Exploring the Solar System: Stomp Rockets," participants learn about how some rockets carry science tools—not scientists—into space, and how a special kind of rocket called "sounding rockets" can

Solar Water Heater
Learners work in teams to design and build solar water heating devices that mimic those used in residences to capture energy in the form of solar radiation and convert it to thermal energy.

Floodplain Modeling
In this design-based lesson, learners study flood dynamics as they modify a riverbed with blockages or levees to simulate real-world scenarios.

Building A Storm Drain
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In this design challenge, learners design a storm drain cover that catches litter to protect waterways to learn about how local actions can have system-level effects.

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.