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Showing results 41 to 60 of 116

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In this activity, learners design a bungee jump for an egg using nylon stockings.

$1 - $5 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners explore how engineers use scales and measures when designing a manufacturing process to ensure that final products are uniform in weight or count.

$1 - $5 per group Ages 11 - 18 2 to 4 hours
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In this activity, learners explore how parachutes are used to slow down moving objects. Learners work in teams of "engineers" to design and build their own parachutes out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how engineers design tire treads to increase safety and reliability.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how spring scales work and how they are used for non-exact weight measurement.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners build a 1:140 "scale model" of NASA's X-33 Reusable Launch Vehicle (RLV) Technology Demonstrator, and investigate how the model dimensions compare to the real vehicle.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners explore the devices used over time to measure changes in temperature.

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Hovercraft) is a full inquiry investigation into hovercraft engineering and design optimization.

Over $20 per group Ages 8 - 14 1 to 7 days
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In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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In this activity, learners explore sensors and focus specifically on how to measure humidity using a sensor.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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This lesson focuses on graphene and its electrical properties and applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this environmental engineering activity, learners build windmills using everyday items. The first challenge is to build windmills that spin when placed in front of a fan.

$10 - $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners explore how engineers have met the challenge of keeping foods, liquids, and other items cool.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
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In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners will engineer a new shape and use it to create a new pattern with no wasted space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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This lesson focuses on how materials behave differently as their surface area increases.

$1 - $5 per group Ages 8 - 14 1 to 2 hours