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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target. Teams will use the engineering design process to guide them through the initial conception, evaluation, testing and re-design stages. The activity includes a scoring formula which learners can use to rank the different designs.
- Under 5 minutes
- 45 to 60 minutes
- 1 cent - $1 per group of students
- Ages 11 - 14
- Activity, Experiment/Lab Activity, Game, Lesson/Lesson Plan
- English
Quick Guide
Materials List (per group of students)
- Three sheets of 8.5 x 11 inch paper
- Adhesive tape
- One 3 x 5 inch index card
- Four paper clips
- A pair of scissors
- Engineering Design Process Handout
Subjects
-
Engineering and Technology
-
Engineering
- Aerospace Engineering
-
Engineering
-
Mathematics
-
Algebra
- Equations and Inequalities
-
Data Analysis and Probability
- Data Analysis
- Data Collection
-
Measurement
- Units of Measurement
-
Algebra
-
Physical Sciences
-
Motion and Forces
- Gravity
-
Motion and Forces
-
The Nature of Science
-
The Scientific Process
- Conducting Investigations
- Gathering Data
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The Scientific Process
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The Nature of Technology
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The Design Process
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Model Building
- Toys
Audience
To use this activity, learners need to:
- see
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Components that are part of this resource:
Includes alignment to state and/or national standards:
This resource is part of:
Access Rights:
- Free access
By:
- Carpinelli, John ; Kimmel, Howard ; Rockland, Ronald
Source Collection
- TeachEngineering
Rights:
- All rights reserved, Regents of the University of Colorado, 2014