Showing results 1 to 20 of 48
In this chemistry activity, learners use guar gum to make slime. Use this activity to introduce learners to polymers, viscosity, and colloids.
In this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
In this lesson, learners develop a robot arm using common materials. Learners explore design, construction, and teamwork, as well as materials selection and use.
In this activity, learners simulate nature's water filtration system by devising a system that will filter out both visible and invisible pollutants from water.
In this activity (located on page 2 of PDF), learners explore alternative uses of a simple paper cup, dubbed a "mystery item." Learners act as detectives and explore the properties and functions of th
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.
The Chinese invented paper made from plants and cloth about 2,000 years ago. Learners follow a similar process to make paper from recycled paper.
In this activity, learners discover how solar energy can be used to heat water.
In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
In this design challenge activity, learners invent a device that will make their friends and family ask, "What's buzzing?" Learners design an alarm with an on/off switch that is small enough to hide.
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
In this activity, learners create painting machines that can paint moving forwards and backwards.
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
In this engineering activity, learners design their own board games.