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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving. This lesson guide includes instructions on how to play an “imagine new uses for old things” game to play before the activity. Learners will also brainstorm activities that get people up and moving and follow the design process to invent a game, including the equipment and rules for playing it.
- Under 5 minutes
- 30 to 45 minutes
- $10 - $20 per group of students
- Ages 8 - 14
- Activity, Game, Lesson/Lesson Plan
- English, Spanish
Quick Guide
Materials List (per group of students)
- 20 rubber bands
- 10 Ping-Pong balls
- 10 plastic spoons
- 5 paint stirrers
- 5 tennis balls
- 20 sheets of cardboard (approx. 8.5x11 in.)
- 10 small aluminum baking tins
- 5 small plastic bags
- duct tape
- scissors
- copier paper
- string
Subjects
-
Engineering and Technology
- Engineering
-
Life Sciences
-
Human Body
- Health and Nutrition
-
Human Body
-
The Nature of Science
- Science as a Career
-
The Nature of Technology
-
The Design Process
- Research and Development
- Invention and Innovation
- Problem Solving
- Troubleshooting and Maintenance
-
The Design Process
Informal Categories
- Games
- Physical Activity
- Sports and Exercise
- Toys
Audience
To use this activity, learners need to:
- see
- read
- be mobile
- touch
Learning styles supported:
- Involves teamwork and communication skills
- Involves hands-on or lab activities
Other
Foreign language versions of this resource:
Components that are part of this resource:
This resource is part of:
Access Rights:
- Free access
By:
Source Collection
- Design Squad Nation
Rights:
- All rights reserved, WGBH Educational Foundation, 2009
Funding Source:
- National Science Foundation, 0810996