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Food Grab
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In this outdoor activity, learners design devices that will catch prey or gather plants.

Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

Shipwrecked!
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In this activity, learners are challenged to design and build the tools they need to survive being shipwrecked on a deserted island.

Number Sense and Computation: An Apple a Day
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In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.

Slimy Cells
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In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.