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Light Quest
Source Institutions
Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable
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Night Eyes
Source Institutions
In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game.
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Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.