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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners explore the difference between compact fluorescent light (CFL) bulbs and traditional incandescent bulbs.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this activity, learners discuss and investigate how cameras, telescopes, and their own eyes use light in similar ways.

1 cent - $1 per student Ages 11 - 14 45 to 60 minutes
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Learners follow directions to construct a water-powered electrical generator using a turbine made from plastic spoons.

$10 - $20 per student Ages 11 - 18 1 to 2 hours
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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In this activity related to microbes, learners use water drops and hand lenses to begin the exploration of magnification. This activity also introduces learners to the microscope.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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Learners follow directions to construct a solar oven that really cooks! The solar oven uses aluminum foil to reflect sunlight into a cooking chamber, which is painted black.

$10 - $20 per group Ages 11 - 18 2 to 4 hours
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In this activity (posted on March 27, 2011), learners follow the steps to construct a mini zoetrope, a device that produces an illusion of action from a rapid succession of static pictures.

1 cent - $1 per student Ages 6 - 18 1 to 2 hours