Search Results


Showing results 1 to 6 of 6

Add to list Details
In this engineering design activity, learners will design, test, and build a “haunting machine” to solve a Sherlockian mystery.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Learners examine what happens when a tube spins in two directions at once. They push on a cardboard tube causing it to spin along its length while at the same time turning from end-to-end.

1 cent - $1 per student Ages 11 - 14 10 to 30 minutes
Source Institutions
Add to list Details
Learners drop two different masses of play dough and observe how long it takes them to hit the ground.

$1 - $5 per student Ages 11 - 14 30 to 45 minutes
Source Institutions
Add to list Details
Learners observe projectile motion by launching wooden balls off of a table top. They set up a rubber-band launcher so that each ball experiences a consistent amount of force.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Learners build a pendulum from a yo-yo, and then design their own experiment to determine what affects the pendulum's period of swing.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
Add to list Details
In this math-based activity, learners will experiment to find how height and angle affect spatter and then use this knowledge to solve a crime.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes