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Topological Puzzles
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In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.

Digit's Cyber-Dough
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In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Two Washers
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In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Take It From The Top: How Does This Stack Up?
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In this activity, learners explore center of gravity, or balance point, of stacked blocks.

Is it a Fair Game?
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

Basketball
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In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.
More Bubbles!
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In this math activity, learners make their own bubble wands and determine if the size of the wand affects the number of bubbles it produces.
Peppy's Day in the Park
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In this math activity, learners build Peppy the dog the best trail and park for running around.

Football
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In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.

Soccer
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In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.

Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.

Ball Bounce Experiment
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In this activity, learners investigate the properties of different types of balls.

Baseball
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In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.

Statistics: Whirlybirds
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

Measurement: It Takes Ten
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In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.