Search Results


Showing results 1 to 10 of 10

Source Institutions
Add to list Details
In this activity, learners create a battery from fruit. This activity helps learners explore electricity, electrochemistry, and series circuits as well as the process of scientific inquiry.

Over $20 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, Frankenstein's lab is running out of electricity! Learners use fruit to help Igor find a temporary source of energy to turn on a light.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners build their own magnetometer using an empty soda bottle, magnets, laser pointer, and household objects.

$5 - $10 per student Ages 11 - adult 1 to 2 hours
Add to list Details
Learners build a simple one-cell battery and use an ammeter to measure the flow of current.

$10 - $20 per group Ages 11 - adult Under 5 minutes
Source Institutions
Add to list Details
In this activity, learners build edible models of Jupiter and Earth to compare their sizes and illustrate the planets' internal layers.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
Add to list Details
In this meteorology activity, learners construct simple devices to measure the direction and speed of wind.

$5 - $10 per student Ages 6 - 18 30 to 45 minutes
Add to list Details
In this experiment, learners will conduct chemical and physical tests to identify mystery substances.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.

Over $20 per group Ages 14 - 18 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners investigate various appliances and electronics, discovering how much energy each uses and how much carbon dioxide (CO2) is released to produce that energy.

Over $20 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners use a compass, powerful magnet, and copper magnet wire to build a special generator known as a dynamo.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes