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CyberOlympic Card Game
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.
Jump Start
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In this movement and measurement activity, learners jump as far as they can three times, and compare their longest jump to the longest jump of their friends, classmates and/or family members.
Wheel of Fitness
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In this fun activity for any size group, early elementary learners complete physical challenges while playing a game. Learners add new challenges to the "wheel of fitness" that they want to try.