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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times. Learners select players that have the best (lowest) times in three events (running, swimming, and obstacle course) and then use addition and subtraction to record how their players score in five rounds.
- 5 to 10 minutes
- 10 to 30 minutes
- 1 cent - $1 per group of students
- Ages 8 - 11
- Activity, Game
- English
Quick Guide
Materials List (per group of students)
- Game cards
- 2 copies of the score card
- 1 copy of the Rule of Play
- Scissors
- Pencils
Subjects
-
Mathematics
-
Data Analysis and Probability
- Data Analysis
- Data Collection
- Data Representation
- Probability
-
Number and Operations
- Operations
- Reasoning and Proof
- Representation
-
Data Analysis and Probability
-
The Nature of Technology
-
The Design Process
- Problem Solving
-
The Design Process
Informal Categories
- Games
- Sports and Exercise
Audience
To use this activity, learners need to:
- see
- read
- touch
Learning styles supported:
- Involves hands-on or lab activities
Other
This resource is part of:
Access Rights:
- Free access
By:
Rights:
- All rights reserved, THIRTEEN, 2011
Funding Sources:
- National Science Foundation
- Northrop Grumman Corporation
- Ernst & Young LLP
- PBS
- Corporation for Public Broadcasting
- The Volckhausen Family