CyberOlympic Card Game


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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times. Learners select players that have the best (lowest) times in three events (running, swimming, and obstacle course) and then use addition and subtraction to record how their players score in five rounds.

Quick Guide


Preparation Time:
5 to 10 minutes

Learning Time:
10 to 30 minutes

Estimated Materials Cost:
1 cent - $1 per group of students

Age Range:
Ages 8 - 11

Resource Types:
Activity, Game

Language:
English

Materials List (per group of students)


Subjects


  • Mathematics
    • Data Analysis and Probability
      • Data Analysis
      • Data Collection
      • Data Representation
      • Probability
    • Number and Operations
      • Operations
    • Reasoning and Proof
    • Representation
  • The Nature of Technology
    • The Design Process
      • Problem Solving

Informal Categories


  • Games
  • Sports and Exercise

Audience


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves hands-on or lab activities

Other


This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • All rights reserved, THIRTEEN, 2011

Funding Sources:

  • National Science Foundation
  • Northrop Grumman Corporation
  • Ernst & Young LLP
  • PBS
  • Corporation for Public Broadcasting
  • The Volckhausen Family