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In this activity learners create patterns of hair beads.

1 cent - $1 per group Ages 4 - 11 30 to 45 minutes
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In this math game, learners try to earn the most points by winning stacks of four dice. Learners practice number recognition and addition skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this Cyberchase activity, learners use numbers to create CyberOlympic teams with the fastest times.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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This game for one to four players uses a deck of cards to develop mental addition skills.

$1 - $5 per group Ages 11 - 14 10 to 30 minutes
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In this math activity, learners play a number game to explore the relationships between numbers, combinations, and the concept of equivalency.

1 cent - $1 per group Ages 8 - 11 5 to 10 minutes
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In this math game, learners solve a mind-twisting puzzle using dominoes. Use this activity to help learners practice counting, adding, and solving problems.

$1 - $5 per student Ages 4 - 8 5 to 10 minutes
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In this math lesson, learners use simple addition facts to compute values (in dollars and cents) for their names.

1 cent - $1 per group Ages 6 - 8 45 to 60 minutes
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Learners will collect pennies to donate and will combine charitable giving with estimating and calculating with money. To start choose a charity or something to save up for together.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this Cyberchase activity, learners use the numbers one through six to solve a puzzle.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners will play a coin toss game where the highest total wins. Combine coin recognition, addition, and probability with a game learners can play on their own.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes
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In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners play a card game to practice adding coins quickly, just like a banker. First, learners create coin cards. Next, the cards are dealt to each player.

1 cent - $1 per group Ages 6 - 11 10 to 30 minutes
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In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.

1 cent - $1 per group Ages 4 - 14 10 to 30 minutes
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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place.

free Ages 8 - 11 5 to 10 minutes
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On the first night, I saw 5 stars in the desert. On the second night, I saw 10… What do you think I saw on the third night? Combine arts and crafts, literacy, and math by making a counting book.

1 cent - $1 per student Ages 4 - 14 30 to 45 minutes
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In this math activity, learners play a game and use a variety of strategies to solve a hidden number problem (or missing factor). Learners practice their number and operations skills.

1 cent - $1 per group Ages 4 - 8 5 to 10 minutes
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In this online activity, learners crack the special code imprinted on envelopes to help the U.S. Postal Service deliver the mail.

free Ages 8 - 14 5 to 10 minutes
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In this math activity, learners create a magic turtle where all the rows, columns and diagonals add up to fifteen.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes