100 or Bust


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In this Cyberchase activity, learners play a game where zero can help them win--or make them lose! Learners roll the die and place a zero in the tens or ones place. The winner is the first player to reach 100 without going over. [Activity is publicly available through a web crawler capture on Archive.org.]

Quick Guide


Preparation Time:
Under 5 minutes

Learning Time:
5 to 10 minutes

Estimated Materials Cost:
free per group of students

Age Range:
Ages 8 - 11

Resource Types:
Activity, Game

Language:
English

Materials List (per group of students)


Subjects


  • Mathematics
    • Number and Operations
  • The Nature of Technology
    • The Design Process
      • Problem Solving

Informal Categories


  • Games

Audience


To use this activity, learners need to:

  • see
  • read
  • touch

Learning styles supported:

  • Involves hands-on or lab activities

Other


This resource is part of:

Access Rights:

  • Free access

By:

Rights:

  • All rights reserved, THIRTEEN, 2011

Funding Sources:

  • National Science Foundation
  • Northrop Grumman Corporation
  • Ernst & Young LLP
  • PBS
  • Corporation for Public Broadcasting
  • The Volckhausen Family