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Watercraft
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.
Up, Up and Away with Bottles
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

Draggin' Boats
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Marshmallow Models
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No glue is needed for learners of any age to become marshmallow architects or engineers.

Rescue Mission
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

Bridge the Gap
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Learners work in groups to construct bridges using stale marshmallows and toothpicks.

Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.