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Showing results 41 to 55 of 55

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In this activity, learners will listen to as many radio stations as possible to discover that AM radio signals can travel many hundreds of miles at night.

free Ages 8 - 18 1 to 2 hours
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In this activity, learners light an LED with five cents. Learners use two different metals and some sour, salty water to create a cheap battery.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners string a line across the room and build cable cars that can move from on end to the other.

$1 - $5 per student Ages 8 - 18 45 to 60 minutes
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Learners create an electrical-circuit maze out of wire, then try to pass a paperclip through the maze without touching the wire.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore how an electromagnet works by making a simple one. Using this knowledge, learners design a diagram to make a working speaker using household materials.

$10 - $20 per group Ages 11 - 14 45 to 60 minutes
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This lesson focuses on graphene and its electrical properties and applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners build an electromagnet using a nail, a cork, a battery, and electrical wire. Use this activity to demonstrate how electric currents produce magnet fields.

$5 - $10 per student Ages 8 - 11 30 to 45 minutes
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In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin

free Ages 8 - 18 1 to 2 hours
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In this activity, learners construct a simple electrolysis device. With this device, learners can decompose water into its elemental components: hydrogen and oxygen gas.

$5 - $10 per student Ages 14 - 18 4 to 24 hours
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In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this activity, learners explore electricity and conductivity to find that many things conduct electricity including copper, pencil lead, fruit, play-doh, and even people!

$1 - $5 per student Ages 8 - 18 30 to 45 minutes
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In this activity, learners build a mini dancing robot. This engineering activity introduces learners to electricity, circuits, switches, conductivity, and motors.

$5 - $10 per student Ages 6 - 14 45 to 60 minutes