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In this activity, learners explore how engineers work in a team to solve problems.

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how rescue devices are designed to aid professionals during emergency situations.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how engineering has impacted the manufacturing of canoes over time, including the development of new, durable, and lighter materials.

Over $20 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.

$10 - $20 per group Ages 8 - 11 1 to 2 hours
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In this activity, learners explore sports engineering and advanced materials development.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore how voting systems have changed with engineering advances over time. Learners work in teams to design their own voting system using easy to find materials.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the concept of how engineering has made possible the development of--and ongoing improvements to--adaptive devices that serve to help individuals with a wide range o

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.

Over $20 per group Ages 11 - 18 1 to 2 hours
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Learners will understand the relationship between climate change and sea-level rise.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, groups of learners work together to create edible models of chemicals involved in autotrophic nutrition.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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This activity (located on page 3 of the PDF under GPS: Glaciers Activity) is a full inquiry investigation about the different causes of glacial melt.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Music and Sound) is a full inquiry investigation into sound frequency.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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What does it mean to be alive? Is a cactus alive? Is a seed alive? Is the air we breathe alive? What are the necessary characteristics?

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity (located on page 2 of the PDF under GPS: Temperate Rain Forest Activity), learners will identify a group of deciduous trees to study.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.

Over $20 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners explore computer programming and the impact of computers on society. Learners build and test a program to turn a light on and off using an Arduino board.

Over $20 per group Ages 11 - 18 1 to 2 hours