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In this neuroscience activity, learners conduct a simulation to demonstrate how multiple incoming signals influence the action of neurons.

free Ages 11 - 14 30 to 45 minutes
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In this activity (on page 1 of the PDF), learners make a "mini-globe" to investigate the causes of day and night on our planet.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.

free Ages 11 - 18 30 to 45 minutes
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In this simulation, learners use M&M™ candy to explore radioactive isotope decay.

$1 - $5 per student Ages 11 - 18 30 to 45 minutes
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In this group activity, learners use some common objects and work together to simulate the Coriolis effect. During the challenge, learners make predictions and test different scenarios.

$1 - $5 per group Ages 11 - 18 30 to 45 minutes
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In this game of chance, learners will discover how organisms colonized the Galápagos Islands, experiencing how chance plays a role in the successful dispersal of species to new areas.

free Ages 8 - 11 30 to 45 minutes
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In this pencil and paper activity, learners work in pairs and simulate how astronomical spacecraft and computers create images of objects in space.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.

1 cent - $1 per group Ages 6 - 18 30 to 45 minutes
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In this activity (on pages 12-15), learners make a crater model and test the effects of weather (rain) on its surface.

$1 - $5 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners build and test a compass. Learners work in pairs and pretend they are stuck in the wilderness at night.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.

free Ages 6 - 18 30 to 45 minutes
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In this activity, learners use a model for how fishing affects marine life populations, and will construct explanations for one of the reasons why fish populations are declining.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners design a therapeutic agent to image and/or cure various diseases in the respiratory system.

Over $20 per group Ages 6 - 14 30 to 45 minutes
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners build a shock-absorbing system that will protect two “astronauts” when they land.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this simulation, learners act out each digestive function of the organs, tissues, and cells in the digestive tract.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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In this activity, learners make a black box device that serves as an excellent analogy to Rutherford's famous experiment in which he deduced the existence of the atomic nucleus.

$1 - $5 per group Ages 14 - 18 30 to 45 minutes
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In this hands-on activity, learners will construct a scuba diver that can float in order to explore how sea creatures stay neutrally buoyant in the ocean and to see what kinds of forces might be influ

$5 - $10 per group Ages 11 - 14 30 to 45 minutes
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In this activity, learners compare the ways of life of Plains Native Americans who hunted and moved frequently to follow the buffalo herds, and Native Americans who farmed and lived in more permanent

$10 - $20 per group Ages 4 - 11 30 to 45 minutes
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In this hands-on activity, learners track and record the passage of colored "pompom traits" through three generations of gingerbread people.

$5 - $10 per group Ages 8 - 14 30 to 45 minutes