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Mass, Area, Volume
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In this activity (page 18 of PDF), learners will measure the volume of impact craters created by projectiles of different masses.

The Great Balloon Race
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In this online Flash game, learners take to the skies in a hot air balloon and are challenged to beat other balloonists' times to the finish line without crashing.

Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

Buried Bones
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In this activity, pairs of learners will create two make-believe dig sites by burying chicken bones in plaster of Paris--a powder that hardens when wet.

Do a Spacewalk!
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In this activity, learners train to increase muscular strength and improve upper and lower body coordination by performing the “bear crawl” and the "crab walk.” Learners perform the exercises over tim

Macchia Madness
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In this activity, learners explore the history of making objects from glass and artistry of Dale Chihuly.
Making An Impact!
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In this activity (on page 14 of PDF), learners use a pan full of flour and some rocks to create a moonscape.

The Best Dam Simulation Ever
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

Reason for the Seasons
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In this activity (on page 6 of the PDF), learners plot the path of the sun's apparent movement across the sky on two days, with the second day occurring two or three months after the first.

Fossil Age Estimation Model
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In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Who Dirtied The Water?
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In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).

High Rise
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In this design challenge activity, learners build a tower that can support a tennis ball at least 18 inches off the ground while withstanding the wind from a fan.

Population Game
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In this outdoor game, learners simulate a herd of deer trying to survive in an area called the "home range." Learners explore the concept of "carrying capacity"—what size population of an organism can

Food Forensics: A Case of Mistaken Identity
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This lesson is designed to serve as an introduction to the immune system. It can stand alone or it can lead into further studies of the immune system.

Bet the Farm
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This is an online game about the complexities of farming. Learners will "draw" cards and make decisions about how to take care of their farm.

Shadow Play
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In this three part activity, learners explore and experiment with shadows to learn about the Sun's relative motion in the sky.

Black Holes: No Escape
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This fun and simple hands-on astronomy activity lets learners experiment with marbles and weights to discover some basics about gravity and black holes.

Storm Water Runoff Pollution
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This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.

Night Eyes
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In this outdoor, night-time activity, learners discover how to spot eye-shine (reflection of light from an animal's eyes) by using a flashlight to play a simulation game.