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Trick your family and friends with this creepy crawler that moves up and down. In this activity, learners construct a circuit and motor device that will move a homemade spider in a spooky way.

$5 - $10 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners build a simple qualitative conductivity tester with a battery, bulb and foil.

$5 - $10 per student Ages 11 - 18 1 to 2 hours
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Learners make a circuit board that has questions and answers. When the correct answer is chosen for a question, a circuit is completed and a light illuminates.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes
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In this engineering design challenge, learners make a bubble maze that allows bubbles to move through a series of “on” and “off” switches.

$5 - $10 per group Ages 4 - 18 1 to 2 hours
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In this activity, learners explore electronic communication, the Morse Code system, and advances all the way through text messaging. Learners build a simple circuit, send messages to one another.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners build a bird that flies in place with help from a motor, wire, and some straws.

$5 - $10 per student Ages 6 - 14 30 to 45 minutes
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This activity (on page 3 of the PDF under GPS: Body Electricity Activity) is a full inquiry investigation into conductivity.

$5 - $10 per student Ages 8 - 14 1 to 2 hours
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Cool off in the heat with this project! Learners use simple materials to build a fan that runs on a motor.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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Create gas with a glass of water, some wire, conductors and a battery! You will be separating water (H2O) into oxygen and hydrogen.

$5 - $10 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners explore an everyday situation, where either of two or more buttons can ring a buzzer.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners construct wands that play different notes depending on information from light sensors programmed via a PICO Cricket.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this activity, learners construct a device out of a piezoelectric igniter, like those used as barbecue lighters.

$5 - $10 per student Ages 11 - 18 30 to 45 minutes
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In this activity, learners use their strength to light a light bulb. A chain made from paper clips is placed in series with a battery and flashlight bulb.

$5 - $10 per group Ages 11 - 18 10 to 30 minutes
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In this activity on page 5 of the PDF, learners use their knowledge of energy and batteries to create homemade flashlights.

$5 - $10 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners build a simple electrolysis device. Then learners use an indicating solution to visualize hydrogen and oxygen molecules in water.

$5 - $10 per student Ages 11 - 18 45 to 60 minutes
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In this activity, learners construct drawing machines using a cup, some markers, and a battery pack. The markers act as "legs" for the machine, making a drawing that records as it moves.

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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Learners drop a magnet through a coil of wire to create electric current in a circuit. LEDs in the circuit allow learners to detect the direction of current flow.

$5 - $10 per group Ages 11 - 18 30 to 45 minutes
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In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across

$5 - $10 per student Ages 8 - 14 45 to 60 minutes
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In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.

$5 - $10 per student Ages 8 - 14 30 to 45 minutes