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Workin' It Out
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In this activity, learners explore how to stay fit the fun way. Learners participate in three physical activities.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

Heart and Lungs
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In this environmental health activity, learners investigate their breathing and pulse rates, and learn how these measurements are affected by physical activity.

Dance Pad Mania
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Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.

Convenient Carrier
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In this design challenge activity, learners invent a convenient way for someone using crutches or a wheelchair to carry small personal items.

Tracking Otters
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This activity (on pages 38-43) has learners simulate the way scientists track and map the movement of otters in the wild using radio trackers.

Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

Sky Floater Challenge
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In this design challenge activity, learners make a balloon hover at eye level for five seconds, and then make it move by creating air currents.