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This activity was designed for blind learners, but all types of learners can use it to organize an interactive model for learning the classification system (taxonomy) of living things.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners build models of atoms and molecules, then consider their role in different phases of matter, density, and mixtures and solutions.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
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Using pipe cleaners, straws, and beads, learners explore the building blocks of life by creating their own model of DNA.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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In this activity, learners make a paper model of a polymer, then make Silly Putty, an actual polymer.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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Learners will build a lung model to understand how their lungs and diaphragm work to make them breathe.

$1 - $5 per group Ages 8 - 18 30 to 45 minutes
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In this activity, learners play a game that models what happens as stem cells differentiate into different cell types.

$1 - $5 per group Ages 11 - 18 10 to 30 minutes
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Play with your food while learning about engineering! Build a spaghetti bridge, then test its strength by piling on the marshmallows, raw spaghetti, raw linguine and coins.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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This creative lesson plan provides a visual way for learners to gain knowledge about the finite amount of fresh water on Earth and encourages the discussion of the various ways to conserve this resour

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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Learners create a model of a wetland to observe how it absorbs and filters water from the environment.

$1 - $5 per group Ages 8 - 18 45 to 60 minutes
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In this activity (on pages 34-39), learners make a fairly detailed model of DNA using licorice and gumdrops.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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This activity was designed for blind learners, but all types of learners can use it to investigate how, in a one-celled organism such as a bacterium, the division of cells increases the number of cell

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners test how cornstarch and glitter in water move when disturbed. Learners compare their observations with videos of Jupiter's and Earth's storm movements.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners build bridges and cantilevers in a series of "building out" challenges with straws and pins.

$1 - $5 per group Ages 4 - 14 1 to 2 hours
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In this hands-on activity, learners investigate the functional design of leaves on a tree.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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This activity (on page 2 of the PDF under SciGirls Activity: Luge) is a full inquiry-based challenge related to motion and design optimization.

$1 - $5 per group Ages 8 - 14 1 to 2 hours