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Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Scribbling Machines
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In this activity, learners explore electronics and motion by making a Scribbling Machine, a motorized contraption that moves in unusual ways and leaves a mark to trace its path.

Electromagnetic Dancer: Connect Her Up and Watch Her Dance!
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In this activity, learners use a nail and magnet wire to build an electromagnet, which controls the movements of a paper dancer.