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Showing results 21 to 27 of 27

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.

Interactive Gumball Machine
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In this activity, learners review the history of gumball machines and explore potential and kinetic energy, while working in teams to build a gumball slide.

CD Air Puck
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In this activity, learners will use a compact disc to build an air puck that can glide across a smooth tabletop. The puck glides with almost no friction on a cushion of air escaping from a balloon.

Getting Your Bearings
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In this activity, learners explore the concept of friction and how ball bearings reduce friction.

Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

Engineered Sports
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In this activity, learners explore the concept of how aerospace engineering has impacted sports, specifically exploring the design of golf balls.