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Showing results 1 to 13 of 13

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In this activity, learners design a flag for a chosen or assigned planet. The instructions include information about flags on Earth, and a list of flag references.

1 cent - $1 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners examine body parts (including skin, scales, and skulls) from fish, mammals and reptiles. Questions are provided to help encourage learner investigations.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners explore deoxyribonucleic acid (DNA), a nanoscale structure that occurs in nature.

Over $20 per group Ages 6 - adult 10 to 30 minutes
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In this Engineering Design Challenge activity, learners will use balloons to investigate how a multi-stage rocket, like that used in the Interstellar Boundary Explorer (IBEX) mission, can propel a sat

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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This activity has learners interacting with live crayfish, but could be adapted for a variety of similar hardy and interesting organisms.

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners look at and touch marine animal skulls to compare them and think about what they eat.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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This is a guide for facilitating interaction at a touch tank with marine animals. The instructions are for setting up a display in an informal science center, but could work anywhere.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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This is a hands-on activity exploring how nanoscale particles are used in mineral sunblocks to increase their transparency.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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This is a demonstration about how nature inspires nanotechnology. It is easily adapted into a hands-on activity for an individual or groups.

$5 - $10 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners interact with whale artifacts such as replicas of skulls, bones, teeth, and baleen (hair-like plates that form a feeding filter).

Over $20 per group Ages 4 - adult 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity/demo, learners examine a synthetic gecko tape with micron sized hairs that mimics the behavior of the gecko foot.

Over $20 per group Ages 6 - adult 10 to 30 minutes